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Devlog

  • Dev-Log 1
    April 23, 2022 by Grumma
    While software engineering, we found that our game is incredibly simple. This has helped us greatly in the development process as most of the features we want to add aren't necessary to gameplay, and... Continue reading
  • Dev-Log 2
    April 21, 2022 by Grumma
    1
    The zones are set up so there is a difference in difficulty in the zone(the swamp being the easiest other than the starting areas), but each zone has an instance with a higher density of enemies and s... Continue reading
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